![]() Like its predecessor, this is an RPG based around the traditional match-3 puzzle that made Bejeweled and Zoo Keeper so famous. I can’t think of a better description of Puzzle Quest 2. Our job is to change the context around the repeated action.” It was an hour and a half, about eight battles, three looted chests, a hidden object, then travelling back to town to trade in about 10,000 gold worth of loot, and upgrade my items, where I also discovered a bunch more sidequests were available and right now I’m fighting a zombie in the barracks and I remembered I’m supposed to be writing this.Įarlier this week Warren Spector was talking about the specific purposes of videogames, and he uttered these words: “Games are about the repeated action. I know this is a schtick, that thing where someone pretends they just stopped for five minutes and an hour went by. Which means they can’t be significant at all, can they? This makes for something of a dilemma, because I’d like to argue that it has some signifflaws, but at the same time I’d just like to play one more battle before I do. ![]() But, well, I’ve been somewhat playing the match-3 battling RPG of Puzzle Quest 2. I’ve been meaning to tell you Wot I Think about Puzzle Quest 2 for ages. ![]() Does it work? Is it as compelling? Does it still seem like it's cheating? If you'd only read below you'll find out Wot I Think. The match-3 RPG madness shifts from top-down inbetweeny bits to isometric inbetweeny bits, with a few changes to the structure of the battles.
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