![]() While you’re pondering over mysterious disappearances in Whitechapel or the murder of an archaeologist on a genteel bowling green, you can also pause to wonder what your mysterious new neighbour is up to, or how she might be linked to your adopted daughter or sinister figures in your past. Where other detective games leave you feeling you’re just joining dots, The Devil’s Daughter gives you a little more influence over the final direction of each plot.Ĭrimes and Punishments felt like a series of disparate cases, albeit with a strong thematic link, but The Devil’s Daughter pulls them together into one intriguing story arc. And while there’s always a sense that you’re merely following a breadcrumb trail through each case, you can link and re-link the facts to choose between two or even three interpretations, settling on one before deciding whether to opt for harsh justice or allow events to take a more natural course. You can piece together flashback sequences in a vaguely Vanishing of Ethan Carter style, or switch to Sherlock’s version of Assassin Creed’s Eagle Vision, where all turns monochrome allowing tiny details to reveal themselves to your razor-sharp intuition.īest of all, you can flip at any point to Deduction mode, linking clues together in the great detective’s mind, building symbolic neural pathways that eventually lead to a conviction. You’ll twist objects around to search for clues and markings, or take them back to Baker Street for analysis with your primitive Victorian lab. You’ll spend time in close-up analysis of a cast of rogues and innocents, spotting signs of illness, malnutrition, mania, depravity and worse. When the games at it’s best, you’ll feel like a master detective. There are four main cases to work through, in each one you’ll find yourself travelling between crime scenes, private clubs, residences, 221b Baker Street and Scotland Yard, scouring for clues to analyse, interviewing key characters and filling your casebook. ![]() ![]() In many ways, this is the continuation of 2014’s Crimes and Punishments: a 3D graphic adventure with an emphasis on collecting facts, putting them together and creating a solution to solve each crime. Now, with The Devil’s Daughter, the process that began with 2012’s The Testament of Sherlock Holmes seems to have reached some kind of logical conclusion, with a Holmes that’s roughly two-thirds Conan Doyle to one-third Nathan Drake. Starting with a more traditional reading of the great detective, they’ve moved on to cover inspired mash-ups against Jack the Ripper and the Cthulu before settling down into a take that mixes classic Victoriana with a slightly younger, less purely celebral Holmes. In games his transformations have been no less strange or radical, thanks to Frogware’s quietly successful series of adventures. On the box, he’s become both Benedict Cumberbatch’s ice-cold genius and Jonny Lee Miller’s eccentric addict. On the big screen he’s been reinvented as Robert Downey Jnr’s intellectual action hero and Sir Ian McKellen’s age-worn sleuth. These are strange days for Sherlock Holmes. Available on Xbox One (version reviewed), PS4, PC
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